Students learn to use the principles of magnetism to help the people of the imaginary planet 'Magnetoss'.
The Siege of Magnetoss is a completely self-contained unit of learning within the context of a 3D fantasy scenario. It is a computer game designed specifically for use in school. This educational game was developed by Nightcap Software Pty Ltd. and now produced by Newbyte.
The game's objective is to assist in teaching the topic of magnetism to junior secondary school science students. Scientific principles are the tools the students use to solve problems within the context of the three-dimensional game. It has been our policy to fully integrate the science with the game play, providing motivation to learn through gaming.
Content is loosely based around Australian school syllabus requirements. Emphasis has been placed on understanding general concepts, as well as targeting some areas that are less well understood by students. The game specifically avoids controversial issues often found in 'entertainment' computer games, such as violence and gender bias.
PC Windows XP, Vista & 7 etc.
Suitable for most networks.
Software supplied on CD or by Download.